Tuesday, January 24, 2012

Second Life - A New World for Education?

Second Life is a virtual world where gamers can interact, converse or create a fantasy world. You choose an avatar and use it to explore the different environments. Opportunities for individual and group activities abound. I'm not quite sure how I feel about Second Life. I understand the drive and attraction of gaming but am not a big gamer myself. I do not see the attraction to fantasy worlds. After saying this, I do see an application for education here. Unlike most online classes, Second Life offers a more personal experience for interacting with classmates. Individuals who game can become very entrenched in their world and have noted that time flies when they are logged in. This would be a great way to reach students who would lose themselves in the process of learning.

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